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Can't Stop


The 2023 GM for this game will be

Meredith Tentor
Can't Stop


Games Point Leader Board


Can't Stop

Michelle Hymowitz (45 points)
Elinor Glassco (27 points)
Jean Younkin (24 points)
Zach Tentor (24 points)
Janet Emerson (20 points)
Bill Powers (20 points)
Randy Dean (20 points)
Toby Emerson (20 points)
Alex Carr (15 points)
Grant Greffey (15 points)
James Miller (15 points)
John Wetherell (15 points)
Luke Koleszar (15 points)
Lanagail Greason (12 points)
David Wolfe (12 points)
Dacey Collinson (9 points)
James Clark (9 points)
Jozlyn Jones (8 points)
Brittany Emerson (8 points)
Doug McNaron (8 points)
Keith Ferguson (8 points)
Chris Fishel (6 points)
Deny McBee (6 points)
Emily Gindhart (6 points)
Rodney Bacigalupo (6 points)
Albert Schwartz (4 points)
Amy Powers (4 points)
Luke Beckman (4 points)
Benjamin Collinson (3 points)
John Emery (3 points)
Natalee Emerson (3 points)

Description: In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost. A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
Duration: 2 hrs

About The Game

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