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Game Master (GM) Guidelines
Please read these guidelines before you register as a GM. The link at the bottom of this page will start the registration process when you are ready.
The GM who ran the tournament the preceding year has the exclusive right to run that game again until the October 1 deadline for event form submission. If a GM has not claimed his event by October 1, the event is open to the first volunteer to claim it. If no GM has volunteered by November 1, the tournament will be cancelled.
GMs as Players:
Every GM should designate one or two assistant GMs before the tournament begins. The assistants must be prepared to assume the GM duties, if necessary, and to resolve any issues in any game involving the GM.
While a GM's tournament game is being played, that GM may not play in another tournament unless an assistant GM, pre-approved by the Events Coordinator, is present.
SWISS ELIMINATION [Swiss-Elim]: Any system using a number of preliminary rounds in order to advance a pre-determined number of finalists into a Single-Elimination (SE) format. It is often used in conjunction with Multiple Heats to advance any winner of a Multi-Player game, but the determination of finalists can also involve alternates in the form of best second-place finishers as required to fill out the field for ideal SE play; say 25 players for a five-player game or four players for a two-player game. A fair method of breaking ties for the last qualifying position should be announced in advance. The swiss rounds need to adhere to a strict starting time schedule, but the SE rounds can be scheduled at the convenience of the players and/or GM (within limits). This format is highly recommended for games with a devoted following which would be disappointed by early disqualification from an SE format.
SWISS: Any format of a pre-determined number of rounds in which players with the best records are paired against each other in every round. A fair and publicized tie-breaking system is very important. Players are free to drop out after losing a game, but the rounds continue for those willing to stay. Due to the time required, this format is recommended only for games with the most ardent following. ASL, VIP, and BKN traditionally use this system.
SINGLE ELIMINATION [SE]: Players play until they lose a game. Multi-player games may also advance the highest runner-ups in order to field the ideal number of players for the next round (i.e., five or 25 for a five-player game). The criteria for selecting the highest alternate scorers should be announced in advance. Brackets should be established from the outset rather than simply pairing winners as they finish; otherwise players can time their games to avoid playing someone.
When making brackets, you may want to consider the following:
If the brackets are random, make a public show of lottery-style drawings to convince people they are truly random.
Split the field into two brackets such that Pool A will meet Pool B only in the final. Then allow players to mutually exclude one other player so that they are in different Pools. This prevents frequent opponents from being matched together early.
Determine how many games you have. If there are insufficient copies, don't match the game owners with each other. Have the game owners set up their games and hold drawings to find each of them an opponent. An advantage of a SE format over a Swiss format is that matched players who finish early can start the next round early. SE tournaments are usually scheduled with continuous rounds, but two-player SE game events are usually very flexible when it comes to creative scheduling of the final rounds. SE is the ideal format for long games.
DOUBLE ELIMINATION [DE]: Effectively, two Single Elimination tournaments run in tandem with a winner's and loser's bracket. Losers move to the loser's tournament to play other losers until they're eliminated by a second loss. Rarely used due to its length, it guarantees players at least two games. Best used with short, two-player games.
CONTINUOUS: Rounds continue with minimal breaks until a winner is determined. No round should begin after midnight unless all players consent. Rounds should begin on the following day at 9 a.m. Recommended for most games, since players may wander off and enter other events if there are long breaks between rounds.
SCHEDULED: There are scheduled breaks of six or more hours between rounds. Recommended for long multi-player games where continuous play becomes too much of the same thing. Limited to three such breaks. Requested breaks of less than six hours duration will not be accepted and will be rated as Continuous instead.
MULLIGAN ROUND: An optional preliminary first round which allows winners to skip the later, mandatory, first round. Losers of the preliminary round are not penalized aside from required play in the mandatory first round. Ideal for single elimination, two-player games. Guarantees players at least two games and an opportunity to reacquaint themselves with the game without being penalized for a loss. It also allows winners to shorten the event by skipping what would otherwise be a mandatory first round and gives them a welcome break between long matches.
MULTIPLE HEATS: Players usually qualify for SE second round by winning any of up to four preliminary heats. Players can enter one or more heats without limit. Greatly increases number of entrants by making the event more accessible with numerous starting times. Works best with multi-player games wherein any single game winner (or sufficiently high second-place player) may qualify to advance to the second round for SE play.
GMs are required to supply PrezCon with written tournament rules by Oct 1. These rules must include: Tournament Format, Tournament Style, Scenarios being played (if applicable), and a firm set of rules for player advancement.
Seating in Multi-Player Games:
Random seating must be used in multi-player games to minimize friends/relatives from playing together. Please do NOT start a game just because the correct number of players show up early. Wait till the tournament's published start time (plus about 10 minutes), then randomly assign seating to all players at the same time.
By clicking on the link below you acknowledge you have read the GM Guidelines above and agree to abide by them.