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PrezCon Featured Games

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 GameDescription
18XXPlay three different multi-player railroad games that captures the drama and excitement of this period. 1830, 1856 & 1870. Featuring 1830! 1830 is one of the most famous 18xx games. One of the things some gamers like about this game is that the game has `no chance` element. That is to say, if players wished to play two games with the same moves, the outcome would be the same also. This game takes the basic mechanics from Tresham`s 1829, and adds several new elements. Players are seeking to make the most money by buying and selling stock in various share companies located on eastern United States map. The stock manipulation aspect of the game is widely-regarded as one of the best. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Plus each 18xx title adds new and different elements to the game. This game features private rail companies and an extremely vicious, `robber baron` oriented stock market.
7 Wonders7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza`s Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.
A Few Acres of SnowA Few Acres of Snow is a two-player, deckbuilding-driven game about the French and British conflict in North America. The card-play contains a focus on deck-building, and similar to many card-driven war games, each card will have multiple uses. The players have to chose only one aspect of the card to use when it is played. Each space captured by a player will add another card to the capturing player`s deck. From the box description: A war fought at the edge of two mighty empires. For over one hundred and fifty years Britain and France were locked in a struggle for domination of North America. Thousands of miles from their homes, settlers and soldiers were faced with impenetrable forests, unpredictable American tribes, and formidable distances. Despite these obstacles they were able to engage in bitter warfare, with the British ultimately taking the prize of Quebec. A Few Acres of Snow is a two-player game that allows you to recreate this contest. You can change the course of history by your decisions. A Few Acres of Snow takes an innovative approach to the subject, using cards to represent locations and manpower. As the game progresses you add to your selection of cards, increasing the range of actions available to you. There are many strategies to be explored. How quickly should you build up your forces, do you employ Native Americans, what energy should be expended on your economy? The game is about more than just fighting – you must successfully colonize the land to have a chance.
AcquireThis Sid Sackson classic has taken many different forms over the years depending on the publisher. Each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizeable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.
Advanced CivilizationThis is an expansion for Civilization. Included are more civilization advancements (both quantity and type), which give the players new options for advancement. As well as a slightly restructured commodity trading round, which has new resources and disasters to be traded. The most significant, and controversial, aspect of the game is a restructuring of the advancement/victory conditions, which removes the limits on advancement cards. Some claim this makes the strategies more homogenous, while others claim the reverse is true.
Afrika KorpsRecreate the legend of "The Desert Fox". From April 1941 through the climatic battle at El Alamein in later 1942. Afrika Korps simulates the mobile conflict between Rommel`s Panzerarmee Afrika and the British Eighth Army defending Egypt and the Suez Canal. During each monthly game-turn, the initiative may switch from the Germany to the Allied player as both come to understand why Rommel called North Africa "A tactician`s paradise; a logisitcal officer`s nightmare.
Age of RenaissanceAOR is something of a mix of other games. It consists of Epochs and special event cards similar to History of the World. It`s a multiplayer game involving trading similar to Civilization, and has elements which players of New World should not find unfamiliar. The combination of tried and true game design principles with a few new wrinkles makes AOR a novel gaming experience.
AgricolaIn Agricola, you`re a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you`ll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? Agricola is a turn-based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14).
Airlines: EuropeAt its heart, Airlines Europe is a stock game, with players earning points for the stock they hold in particular airline companies when one of the randomly determined scorings takes place. On a player`s turn, that player either expands an airline and claims a stock, plays stock onto the board and receives dividend, invests in a special airline called Air ABACUS or gets a certain amount of money from the bank. A player scores only for stock in play, but the value of an airline is determined by the value of the route licences that airline owns – thus, you`re torn in terms of what to play when.
AlhambraAlhambra has three main components: the currency deck and draw piles, the building tiles and market, and each player has an Alhambra and tile reserve board. The currency deck is constructed at the beginning of the game by first giving each player their starting money The building tiles (all tiles except the 6 starting tiles) are mixed and put in the bag. Each player places their reserve board and Alhambra starting tile in front of them. On a player`s turn, they can do one of the following actions: 1. Draw one currency card or any number of currency cards that have a total value of 5 or less. 2. Buy a tile from the market by playing any number of currency cards whose value equals or exceeds the number on the tile. 3. Alhambra construction.
 

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