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PrezCon Featured Games

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 GameDescription
18XXPlay three different multi-player railroad games that captures the drama and excitement of this period. 1830, 1856 & 1870. Featuring 1830! 1830 is one of the most famous 18xx games. One of the things some gamers like about this game is that the game has `no chance` element. That is to say, if players wished to play two games with the same moves, the outcome would be the same also. This game takes the basic mechanics from Tresham`s 1829, and adds several new elements. Players are seeking to make the most money by buying and selling stock in various share companies located on eastern United States map. The stock manipulation aspect of the game is widely-regarded as one of the best. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Plus each 18xx title adds new and different elements to the game. This game features private rail companies and an extremely vicious, `robber baron` oriented stock market.
1960In 1960: The Making of the President, you take on the role of one of these great protagonists vying to lead America through an era of turbulent change. The candidates must contend with all the great issues of the day, from the Cold War to civil rights to voters` pocket books. This is an election that will turn on positioning and momentum. The contest is fought on an electoral map of the United States as it stood in 1960. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon`s lazy shave, President Eisenhower`s late endorsement, and the `Catholic question` are all specific event cards. The famous televised debates are also an important component of gameplay.
AcquireThis Sid Sackson classic has taken many different forms over the years depending on the publisher. Each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizeable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.
Advanced CivilizationThis is an expansion for Civilization. Included are more civilization advancements (both quantity and type), which give the players new options for advancement. As well as a slightly restructured commodity trading round, which has new resources and disasters to be traded. The most significant, and controversial, aspect of the game is a restructuring of the advancement/victory conditions, which removes the limits on advancement cards. Some claim this makes the strategies more homogenous, while others claim the reverse is true.
Afrika KorpsRecreate the legend of "The Desert Fox". From April 1941 through the climatic battle at El Alamein in later 1942. Afrika Korps simulates the mobile conflict between Rommel`s Panzerarmee Afrika and the British Eighth Army defending Egypt and the Suez Canal. During each monthly game-turn, the initiative may switch from the Germany to the Allied player as both come to understand why Rommel called North Africa "A tactician`s paradise; a logisitcal officer`s nightmare.
Age of RenaissanceAOR is something of a mix of other games. It consists of Epochs and special event cards similar to History of the World. It`s a multiplayer game involving trading similar to Civilization, and has elements which players of New World should not find unfamiliar. The combination of tried and true game design principles with a few new wrinkles makes AOR a novel gaming experience.
Air BaronRail Baron for the airlines, but better! A multiplayer game were you build your airline one gate at a time working to keep the other airlines at bay. Fast moving game suitable for all ages. Air Baron, a rare "family" oriented game from Avalon Hill, arrived upon both of my gaming groups with some fanfare. After all, it appeared to espouse some of concepts that we`d come to enjoy in German games: reasonably quick play, some nice bits, and opportunities to make interesting strategic decisions. Add in the hopes for something worthy of the proprietors of the classic 3M line of games, and expectations were high. The game itself is fairly straightforward. The gameboard consists of twelve hubs, each with three to six domestic spokes attached, and one or two foreign spokes. The player turn order is randomly determined each turn. During the first turn, money is distributed by having the first player for the round rolling one die, adding one, and receiving that much cash.
AlhambraAlhambra has three main components: the currency deck and draw piles, the building tiles and market, and each player has an Alhambra and tile reserve board. The currency deck is constructed at the beginning of the game by first giving each player their starting money The building tiles (all tiles except the 6 starting tiles) are mixed and put in the bag. Each player places their reserve board and Alhambra starting tile in front of them. On a player`s turn, they can do one of the following actions: 1. Draw one currency card or any number of currency cards that have a total value of 5 or less. 2. Buy a tile from the market by playing any number of currency cards whose value equals or exceeds the number on the tile. 3. Alhambra construction. The winner is the player with the highest number of points.
Amazing Space Venture DemoAmazing Space Venture is a clever tile and card-playing board game of intergalactic space exploration. You are an astronaut in the future competing to discover the most valuable planets and biggest star systems in this exciting and delightful game that combines three familiar game mechanics into one elegant retro-60`s gaming experience. Strategic tile-placement, point-to-point movement, and clever use of cards enable you to build your own constantly expanding universe on a large-as-space-itself 23-1/2" x 33" game board. Create and probe new galaxies, position and maneuver space ships and UFOs, build space stations, meet other space explorers, and discover distant planets with strange environments and mysterious life forms. At any time, space pirates, black holes, supernovas, space monsters, and other special action events can help or hinder your efforts to become Lord of the Universe. For 2 - 4 players, family fun for ages 12 and up.
American Rev. War SeriesARW Series is now a REVCON Event.This event will feature the games of GMT’s renowned Revolutionary War series: Eutaw Springs, Guilford Courthouse, Brandywine Creek, Savannah-1779, and Saratoga (2nd edition.) One game will be played in each round.

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