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The complete listing of all the 98 games featured at Prezcon!

1 | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W

•  Victory in the Pacific: VitP is a PrezCon Advance Event.VitP will begin at 9am on Tues the 23rd. It will be a three-round Swiss event w/ the final on Wed. morning. WWII was the toughest in the Pacific. See if you can recover from Pearl Harbor. The war is in your hands. The Navy needs a leader. Japan needs to hold on to the pacific. Who will win?
•  War at Sea: War at Sea is a strategic wargame covering the Battle of the Atlantic and naval warfare of the Mediterranean in WW2. The game divides the Atlantic into 6 sea areas. Each turn the players move their ships from port countries to one of the areas. After all ships have been moved, a battle occurs. After a number of rounds, until one side or the other retreats or loses all of his ships, the player with ships left takes control of the area and a scores a number of "Points of Control". (Exception: German U-boats only have to survive one round anti-submarine combat and may stay in the area, even if the area has Allied ships. The Allies cannot score if a U-Boat occupies the area.) Additional points are also earned for convoys successfully crossing the Atlantic to England or Russia.
•  War of the Ring: The Free People Nations must be attacked by Sauron or persuaded by Gandalf or other Companions, before they fight: this is represented by the Political Track. The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or viceversa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest.
•  Wars of the Roses: Journey back to England, 1450, just prior to the outbreak of the bitter civil war between the Royal Houses of Lancaster and York. Henry VI, a Lancastrian, was proving to be a weak ruler, so the wealthy and ambitious Richard, Duke of York, looked to put things right. The powerful noble families had to choose sides and over the next 40 years, kings, royal heirs, and great nobles were to die, in what was to become known as the Wars of the Roses. Players take on the role of Lancastrians and Yorkists, who must gather support from the major towns and powerful noble families and attempt to control the royal castles throughout the country. Ports, the shipping trade, and financial aid from the Church and France are also needed. As their faction grows in strength, players vie for the King’s favor and look to earn the prestigious titles of Captain of Calais, Archbishop of Canterbury, Warden of the Cinque Ports, Lord High Admiral and Constable of the Tower of London.
•  Waterloo: Come play this classic Wargame by Avalon Hill!
•  Wellington: It is spring 1812. The armies of Napoleonic France are masters of continental Europe. However, there is a festering sore in Spain where despite seemingly overwhelming odds valiant Spanish soldiers and guerrillas with their British allies persevere in fierce defiance of Napoleon`s plans and armies. Even as their emperor prepares his epic invasion of Russia, Napoleon`s marshals gather forces for a final campaign. One man stands between them and the conquest of the Spanish Peninsula: an English general called Sir Arthur Wellesley, better known to history as the Duke of Wellington. In adapting his multi-award-winning The Napoleonic Wars game system, Mark G. McLaughlin creates a furiously paced, card-driven, and battle/siege-intensive strategic/operational game of Wellington`s campaign to drive the French from Spain and invade France itself. Wellington is a game easily played to conculsion by two, three, or four players in an evening or an afternoon.
•  Were Wolf: Play Were Wolf Each night at 11pm. This year we will offer you 3 plaques for the best players. The GM`s will decide who wins. Good Luck!
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