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Risk:
As one of six different armies, each player tries to eliminate all rivals and conquer the world. Each player places their army units one at a time, taking turns until all 42 sections of the world are occupied. Then conflicts break out worldwide, as each player attempts to expand their territory. Bonus units are earned by taking over entire continents, and through collecting the right cards, which are gained with each victory.
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Robo Rally:
Imagine that you`re a supercomputer. Now imagine that you`re bored. So you dream up a little contest for you and a couple of your supercomputing buddies. Your task is to move one of the stupid little robots out on the factory floor through a series of checkpoints scattered throughout the factory. The wrinkle, however, is that the factory floor is filled with all kinds of inconvenient (if not down-right deadly) obstacles located in various locations: conveyor belts, crushers, flame-throwers, pushers, teleporters, oil slicks, pits, et cetera. But the real fun comes when the robots cross each other`s path, and suddenly your perfect route is something less than that...
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RonCon:
Come play pick-up games each night at 11pm in the foyer!
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Russia Besieged:
A new Corps/Army level WWII East Front game:
The map is about 30" x 44" or, the same size as "Deluxe Bitter Woods".
It is a ONE PIECE map, harder board, just like the maps used in The Russian Campaign 4th ed. and Deluxe Bitter Woods.
The complexity is more advanced then both games but the concepts are similar. If you know TRC, you will grasp RB easily.
In fact, if you love TRC, this is your next logical progression forward to a more robust game.
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Settlers of Catan:
Economic game of colonizing and resource trading. Players attempt to establish settlements on the island of Catan. A settlement then collects resources that can be used to purchase goods. The catch is a player`s settlements rarely get all the resources it needs. Therefore he must trade with other players to get the goods he wants.
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Small World:
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci™, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.
Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!
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Speed Circuit:
Players take control of a Formula 1 racecar zipping around the tracks. Each person then distributes a number of points to Start Speed, Top Speed, Wear and other attributes, five points per lap. Then, each player moves based on their speed, and can adjust their speed, choosing to forfeit a Wear Point, or roll the Chance Die, where a bad roll could cause you to move through, spin out, or even crash out of the race. Whoever gets over the line first wins.
Before the race begins the player prepare their cars by allocating points , so if you want faster acceleration or speed you have to sacrifice start speed or braking or tire wear.
Each turn, the players write their planned speed for the next turn and then move their cars 1 space per 20 mph. Each curve on the track has a speed limit that cannot be exceeded without penalty.
Let’s get it on!
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