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The complete listing of all the 98 games featured at Prezcon!

1 | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W

•  Napoleonic Wars: The Campaign Version of the rules will be used, 5 players per board.
A fast-paced, tension-filled, card-driven wargame using a point-to-point movement system that pushes the envelope in a new direction for this pivotal period of history. Set in 1805 Europe, you must weigh the strategic dilemmas facing the two alliances in mortal conflict. Napoleon`s France enjoys a superb army, central position, superior leadership, and a useful, if not powerful, ally in Spain. However, she faces three foes - Britain, Austria, and Russia.
•  No Retreat: No Retreat! is a two-player wargame that retells the story of the titanic struggle between the invading armies of Nazi Germany versus Communist Russia during WW2 at a player-friendly and manageable level in scope and difficulty. Each turn is alight with intriguing on-board challenges plus the surprise of card hand Events as players vie to win in one of three different ways. In a skillfully blended collation of classic hex-based wargaming and modern card-driven simulations, No Retreat! stays truly story-centric, providing the proper feel of sweeping maneuvers, exploitation and encirclements across the vast steppes and forests of Russia. With a simple-yet-innovative economic model, players will also feel the growing might and sophistication of the Russian’s Red Army, and the degradation of the once-invincible German Wehrmacht, over the epic four year sweep of time that this merciless campaign was fought.
•  Open Gaming: Open Gaming will happen in the Foyer Area! No Scheduled Games will be played on the Demo Tables. Please let the Open Gaming Table be Open Gaming! Open Gaming is 24 hrs. Enjoy. Please keep your area clean and when you are done please take your games with you.
•  Panzer Grenadier: This is the return of Panzer grenadier to PREZCON, this time officially sponsored by Avalanche Press. It`s an Open Tournament beginning at 1200 on Friday (26th) and running (with breaks) through Sunday morning. Players will fight both sides of three scenarios (6 total games) using the maps and modified scenarios from the Afrika Korps and Desert Rats games. Each round’s game will run 3-hours with an hour break between battles. The first four rounds will be random seeding, The last two rounds the players will ranked and paired by score to determine an overall winner. Victory points will be cumulative, with a bonus point awarded to all players who actually finish the scenario in the time allotted to encourage speedy play. Highly coveted Avalanche Press prizes will be awarded to the top finishers in addition to Prezcon plaques. The referee John Stafford can be reached for questions: staffordjr@saic.com, or 703-609-4109 (8am-9pm EST please).
•  Paths of Glory: The First World War, 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful "place in the sun." As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is "the war to end all wars."
•  Pit Row: Pit Row is the working title for a NASCAR themed racing game based on the Detroit-Cleveland Grand Prix racing game. If you have played in the multi- lap, 12-car qualifying races of the last years and the 4-lap finals race utilizing pit stops, then you are already familiar with the game. Designed to appeal to those who are not big Formula 1 and IRL fans, this game is fun to play with loads of excitement due to its 12-car format. It is still a six-player game, but your 2-car team and multi-lap races are an improvement over the DCGP game (and there are no switch cards !). Come and race on one of Chris Brandt’s famous tracks as you try to master Lowe’s Motor Speedway. As with DCGP races of the past, you will be racing with diecast cars. NASCAR, Formula 1, IRL, and Lowes Motor Speedway are the property of their respective trademark holders.
•  Power Grid: Players mark pre-existing routes between cities for connection, and then vie against other players to purchase the power plants that you use to supply the power. However, as plants are purchased, newer more efficient plants become available so you`re effectively allowing others to access to superior equipment merely by purchasing at all. Additionally, players must acquire the raw materials, like coal, oil, garbage, or uranium, to power said plants (except for the highly valuable `renewable energy` wind/solar plants), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes. Related Statistics
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