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Kaisers Pirates:
THE KAISERS PIRATES™ is a fast-paced card game of gripping adventure on the high seas set during World War One. Players control some of Kaiser Wilhelm’s ace German converted commerce-raiders and light cruisers. Air patrols were in their infancy and it was still easy to disappear into the vast expanses of the high seas only to re-emerge on another key sea lane. Players use their raiders in the traditions of the privateers and pirates of old to sink or capture as many Allied and neutral merchantmen as possible. Danger lurks everywhere but, in a desperate pinch, these ships can shoot it out with the British hunters.
In its unique game play system each player commands both the German and British Forces as they scourer the sea-lanes in search of their next merchant prize. No opponent available or just looking to sharpen game-play strategies?
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Kingmaker:
To be the king all you have to do is be born at the right time. To be the man who controls the king it is a little``more challenging. We play this game with honor and diplomacy - RIGHT! This is a game of backstabbing and power grabbing. If you enjoy Diplomacy that really gets you know``where this is the game for you. Off with his head was the phase used in this time. A great game and worth looking into if you want something new and fun.
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KUTUZOV:
In the spring of 1812 Emperor Napoleon of France gathered the regiments of 20 nations together into the largest military force yet raised in Europe. That June he led this Grand Army of over 600,000 men across the Nieman River to begin what he believed would be his greatest and perhaps final triumph: the invasion and subjugation of Russia. As the defending armies fell back before this prodigious onslaught, Tsar Alexander turned to a pugnacious and crafty old warrior to help save his country, his people and his Romanov Dynasty: Marshal Mikhail KUTUZOV.
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Leaping Lemmings:
Leaping Lemmings is a humorous game for 2-6 players. Each player controls a cloned clan of lemmings that have been specially trained to compete with the other lemming clans, all trying to scurry down a canyon and hurl themselves over a cliff. Distance and style points are important. One lemming diving with style and élan is worth as many as five of the more mundane divers. But beware the hungry eagles circling overhead or your lemmings might not even make the cliff edge!
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Liar`s Dice:
Each player is given five dice and cup to roll and hide them with. Players make successively higher declarations regarding the results of all the dice remaining in the game, e.g. "there are ten sixes". However, someone can always contest the bid. When that happens, all the dice are revealed and either the bidder or the caller loses dice, depending on who was correct. The last player with dice is the winner.
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Liberty:
Liberty is a fast playing, strategic wargame of the American Revolution. The rules are quickly learned and are of low to moderate complexity. Blocks represent British, American and French naval and land units, the latter including continentals, militia, tories, British regulars, Hessians and indians. The map features the 13 colonies, parts of Canada and the West Indians. Victory is obtained by the control of sufficient territory.Liberty is part of RevCon. The tournament format will be single elimination. When necessary, sides will be determined by the bid of British victory points.
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Lost Cities:
There are many lost cities to explore. They are in the Himalayas, the ever-shifting sands of the desert, the Brazilian rain forest, ancient volcanoes and in Neptune`s Realm. With limited resources the players must choose which expeditions to begin. Those with high confidence may want to up the stakes: increasing the rewards for success, but risking more should the expedition fail. The player who finds the right balance will find victory! Players: 2, Length: 30 minutes.
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